Dyno Battles is a deck building card battle game where you can use the Dyno Coins to buy cards and battle other players.
The Arcade page on your account is the home of the Dyno Battles feature. From here you can see each Arena’s leaderboard, purchase Card Packs from the Shop, and manage the Cards you have unlocked.
Let’s dive into the currencies that Dyno Battles utilize:
Learn more about the Economy module here!
From the Leaderboard, you can see your - and other people’s - ranking for each season, and for each arena.
Seasons rotate monthly and help keep the leaderboard fresh. When a season changes, the leaderboard and your ranking resets.
Notes:
- You can click on a user’s profile to see their profile deck card; which includes their trophy count, faction, win/lose/tie count, arena, and their current deck. You can also use the /deck command to see the same card on Discord.
- Matchmaking gets disabled 3 hours before the end of the season to ensure all battles finish safely in time.
From the Shop, you can use your Dyno Coins to purchase Card Packs to unlock new cards from your selected faction, or get duplicates to upgrade your existing ones and make your deck stronger!
Dyno Battle Pass owners also get Gems when opening a Card Pack!
You can see your cards and manage them through the Cards tab.
Each card has the following attributes: ATK & DEF stats, has unique Skills, and belongs to one of the following classes:
Additionally, you select a faction to represent in battles. Each faction has different and unique cards, and with different abilities and lore!
Kick things off with 6 free starter Cards!
Dyno cards rarity is not set in stone. As you battle with your card equipped, it gains XP and increases its rarity tier. This improves their stats and unlocks new skills your card can use in battle. Each card has 7 tiers and are shown by the number of lighted stars on the card.
| Tier ID | Name | Min XP | Max XP | XP Per Win | Levels |
|---|---|---|---|---|---|
| 1 | Common | 1 | 100 | 5 | 10 |
| 2 | Uncommon | 101 | 500 | 8 | 10 |
| 3 | Rare | 501 | 2000 | 15 | 15 |
| 4 | Legendary | 2001 | 7000 | 20 | 15 |
| 5 | Hero | 7001 | 22000 | 30 | 20 |
| 6 | Myth | 22001 | 72000 | 33 | 50 |
| 7 | God | 72001 | 172000 | 50 | 100 |
Once you have collected duplicates you’ll see the fuse icon
hovering over it which means you can fuse them to increase their power level.
In order to fuse two cards they must be at the same power level. For example, if you have two power level 3 cards, you can fuse them to create a power level 4 card.
Increasing the power level increases all card stats, for example at 3x power level, your card stats will by 3 times the base.
Each Discord user is represented by a single player in Dyno Battles. When you unlock a faction, a new battle character is created for that faction under your player. You can own multiple faction characters at the same time.
You can switch active faction in the Discord /battle command panel or at https://dyno.gg/arcade.
Some traits belong to the player and are shared by all of your faction characters:
The following traits belong to each faction character individually and are tracked separately:
Because each faction character is ranked independently, all of your characters can appear on the arena leaderboard separately at the same time.
Your active faction is the one you battle with. You can switch your active faction at any time from the arcade site; the faction icon at the top of the page, next to your coins and gems, shows which faction is currently active.
Battles are 100% free and no longer take coins from the loser! Your coins are completely yours—earn them, save them, spend them, and nobody can touch them. Battle against other players through the battle command to climb your way through the arenas and earn Gems!
During the battles you don’t need to do anything, just sit back and let your equipped cards do all the heavy lifting for you! The cards that end up participating in the battle will get XP, making them stronger and stronger overtime.
Pro Tips:
- If you want to level up a specific card in your deck, it’s more effective to also remove any high-level cards since they may take out the opponents before the card you want even gets a chance to fight. Remember, only the cards that actually participate gain XP!
- The attacker always has the edge, as they always strike first! That way the more you battle, the higher your odds of winning compared to players that are sitting ducks!
If you want to dive more into the strategy and philosophy behind battling, you should read The Art of War in Dyno Battles blog that we have published.
Battles run on stamina. Everyone gets a daily battle budget:
You can see your stamina through the deck command.
Keep winning battles to get trophies and climb the arenas! When you reach a new arena, you will also claim a few Gems!
| Arena | Trophies | Gem reward |
|---|---|---|
Sparring Halls |
0 | 0 |
The Wall |
100 | 5 |
Warm Springs |
300 | 15 |
Wind River |
600 | 30 |
Rocky Plateau |
800 | 45 |
The Jungle |
1000 | 60 |
Frozen Lake |
1200 | 80 |
Endless Mountains |
1400 | 100 |
Valley of Doom |
1600 | 120 |
Depths of Hell |
2000 | 140 |
Seasons represent time periods throughout the year. Each season represents a different month, and once it resets, so do the player rankings! That way matchmaking stays fresh, and you also always have the chance to climb the leaderboards in next season without feeling like you’re falling behind!
| Name | Month |
|---|---|
| Season of the Crane | January |
| Season of the Badger | February |
| Season of the Viper | March |
| Season of the Mandrill | April |
| Season of the Fox | May |
| Season of the Dragon | June |
| Season of the Tiger | July |
| Season of the Lion | August |
| Season of the Hyena | September |
| Season of the Wolf | October |
| Season of the Leopard | November |
| Season of the Bear | December |
Rank Tiers are the badge of honor you carry into every battle. Your ELO score determines which of the seven tiers you sit in, and your tier icon is shown next to your name on the battle post match, deck and leaderboard.
Your ELO carries over from season to season — it’s a long-term measure of your skill, not a monthly scoreboard, and resetting it every month would only make matchmaking worse for everyone. Before each battle the system predicts who should win based on both players’ ELO. If the prediction was right, very little changes: beating someone the system already expected you to beat earns you only a small amount. If the prediction was wrong, ELO swings hard — a low-rated player taking down a high-rated one gains far more than they’d lose in the reverse.
Every new faction character starts at 50 and swings more aggressively at first, so the system can quickly find that character’s true power level and settle it into the right tier.
| Rank Tier Icon | ELO Score | Description |
|---|---|---|
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Below 50 | Explorer |
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50 – 59 | Adventurer |
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60 – 69 | Invader |
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70 – 79 | Conqueror |
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80 – 89 | Overlord |
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90 – 99 | Emperor |
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100 | Ascendant |
Accolades in Dyno Battles commemorate key competitive milestones, faction progression, and staff contributions. Note that additional secret accolades exist throughout the game. Use the /deck command to view your accolades.
| Accolade | Description |
|---|---|
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Awarded for achieving 1st place in the season. |
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Awarded for achieving 2nd place in the season. |
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Awarded for achieving 3rd place in the season. |
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Awarded to members of the Dyno executive leadership team. |
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Awarded to the Dyno Lead Developer. |
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Awarded to core developers of Dyno. |
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Awarded to infrastructure engineers maintaining server stability. |
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Awarded to official Dyno Community Managers keeping the realm in order. |
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Awarded for joining the Darkness faction. |
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Welcome aboard, recruit! Earned upon starting your journey. |
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Awarded for progressing beyond the Sparring Halls. |
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Awarded for reaching the Depths of Hell arena. |
Fight against a player of your choice without risking any trophies or consuming your daily battle stamina. Just a plain old fight for fun (or maybe to settle a debate?). Use the “Private Match” option from the battle command panel to do private match.
Deep beneath the arenas lies The Dungeon — and something down there has been corrupting everything it touches. Raids are cooperative boss fights for your whole server: rally your friends, summon a boss, and burn it down together before it escapes. Beat it, and everyone who fought walks away with trophies — and a shot at the rarest cards in the game.
Open the dungeon with the /raid command in your server.
Nine bosses guard the descent, each stronger than the last — and each paying out more for the kill. The dungeon is unsealed gradually, so if a boss isn’t in your raid list yet, its door hasn’t been opened.
| Boss | Lair | Phases | Min Raiders | Enrage Timer | Max Trophy Payout | Prime Bonus |
|---|---|---|---|---|---|---|
| The Maw | 2 | 2 | 30 min | 100 | +0% | |
| Furnace Pits | 2 | 2 | 30 min | 150 | +2% | |
| Sealed Doors | 3 | 2 | 30 min | 200 | +4% | |
| Deep Roads | 3 | 2 | 30 min | 250 | +6% | |
| Shattered Spire | 4 | 2 | 45 min | 300 | +8% | |
| Royal Vaults | 4 | 2 | 45 min | 350 | +10% | |
| Marble Halls | 5 | 2 | 45 min | 400 | +12% | |
| Throne Hall | 5 | 3 | 45 min | 450 | +14% | |
| The Deep | 6 | 4 | 60 min | 500 | +16% |
Waking a boss takes commitment. Every member of the summon team stakes 10 stamina, and the fight begins automatically the moment the team reaches the boss’s minimum raider count.
Your summon cooldown is personal and per boss. Even while on cooldown you can still rally into someone else’s summon, join fights, attack, and collect — the cooldown only stops you from being the instigator again.
Only one raid per boss can be active in a server at a time — if the boss is already loose, join the fight instead of trying to summon a second one!
Once the boss is summoned, it’s an open party: anyone in the server can join the fight for free — no stake needed.
Raid attacks don’t grant card XP — XP comes from the arena. Raids pay out in trophies and Prime cards instead, so the strongest players do both!
Two things drop from a slain raid boss: trophies and Prime cards.
Trophies — every attack you land banks 10 trophies, up to the boss’s max payout (see the table above). Banked trophies are only paid if the boss actually dies — a wipe pays nothing, which is exactly why you keep attacking when the timer runs low! Collected trophies are added to your arena trophy count and push you up the ladder, without touching your win/loss record.
Prime cards — golden, more powerful variants of the Light faction heroes. Primes are raid-exclusive: they never appear in card packs, and the only way to earn them is collecting from a slain boss. Duplicates fuse into higher power levels just like regular cards.
After a boss dies, every raider who dealt damage can collect once from that raid — look for the green Rewards button in the dungeon panel. You have 7 days to collect before the loot is lost.
Every collect always pays your banked trophies, and makes one roll for a Prime card. Your base roll chance decays with each collect you make that day:
| Collect (per day) | Base Prime Chance |
|---|---|
| 1st | 30% |
| 2nd | 20% |
| 3rd | 10% |
| 4th and beyond | 0% — trophies only |
While your base chance is above zero, bonuses stack on top:
Pro Tips:
- The rewards panel shows exactly what each raid rolls at right now — if you’re sitting on several uncollected raids, collect the deepest boss on your best roll of the day.
- Your daily collects reset at midnight UTC, so spreading collects across days squeezes the most Prime rolls out of a big weekend of raiding.
- Summoners roll at up to +10% over everyone else — be the one who wakes the boss.
| Command (click for more info) |
Description |
|---|---|
| /battle | Open your battle profile and start a battle. |
| /deck | See a user's battle deck. |
| /raid | Open the dungeon and raid bosses with your server. |
These commands will not work if the Economy module is disabled.